3/7/2023 0 Comments Pac man pinky sex![]() Pac-Man" was probably too long and difficult) and Pac-Baby in the Pac-Village of Pac-Land. Pac-Man (under the identity "Pepper", as saying "Ms. It's creepy.The animated series follows the adventures of Pac-Man, Ms. I do wish the odd sexual chemistry Pinky and Pac have would settle down a bit at the school. It's designed for kids, tying into a new Pac-Man animated series, and even with those two game-killing modifiers attached it's moderately fun. PAC-MAN and the Ghostly Adventures as a whole, though, is really not too bad, so long as you know what you're getting yourself into. I guess for a few rounds it's amusing, but without any online play it gets really stale, really quickly. It's as basic as things get, like the original Pac-Man… which it is. Just points for eating fruits, some minor power-ups that aren't very intuitive, and all of it with scattered smack-talk one-liners. It has players take on the role of the ghosts, searching the maze to stop Pac-Man… and that's it. ![]() There is a multiplayer mode, sans online, to play with friends, but it's a handful of maps that are only available on one console. Later levels can easily lead to awkward angles and unnecessary deaths, even though by then you'll have plenty of lives to waste. That's how much I despise that "power-up" and level design, where it's ridiculously easy to lose "inflation" and fall into a bottomless pit. ![]() And by "docked," I mean inflated like a balloon themselves and left tied to a pier. But whoever thought of Balloon Pac and its "I hate life and all shall suffer" controls should be docked. A fireball-wielding Pac-Man is fine, ice beams are cool (see what I did there?), and even Ball-Pac with the easily made-into-a-testes-joke name works well enough. The game also controls well… with one exception. I don't make the Playskool comparison lightly (for our out-of-country friends, I'm talking about a kid's toy company), because everything feels padded somehow, with rounded edges and bright colors and never a hint of "edge." I know this is designed for an E10 audience, but if parents are going to play at all with their kids, why not have something for them aside from that overwhelming "I've played this before" vibe? It's almost too tailored for younger players, if that makes any sense. Human lives (or "Pac-man" lives, perhaps) are at stake, you ditzy bastard! Pay attention!Īt least the graphics look nice. You'll have your friends be kidnapped, and the main "smart scientist" will tell you to go after them, but he forgets until you remind him. There's constant introduction of "oh wait, you have to do this" and "I forgot to tell you about this" littered through the generic, kiddy-inspired landscape. The story, in turn, is… well, have you ever asked a six-year-old to tell you a story? The way they backtrack to fill in the plotholes and create new characters and interesting tidbits on the fly? Ghostly Adventures is just like that, only written by adults like that. Can we give the volcano world more levels? And wait, why can't we tie them together with the ice stages, like it's all frozen over and a different place or something?" There isn't much to tie them to one another, instead seeming like they were made simply because a designer said, "Okay, we need more levels. Ghosts are everywhere (still don't understand why, must've been a lot of dead people in Pacopolis) and stages are simply navigated with the occasional twist dropped in. It's a good thing the Playskool-adjacent rounded edges and colorful paint job looks as friendly and engaging as it does otherwise, I might've been angry.Įach level is remarkably easy, though that's to be expected. And while I know this game is for kids, the difficulty curve fluctuates throughout regions one stage might have a "reach this point" without ghosts in sight to spit acid or tornado-spin their way into your grill, and the next is just an awkward onslaught that's inescapably annoying. Very few boss battles come about at the end of stages, and others wrap up so abruptly and with so little fanfare that I actually laughed aloud and yelled "That's IT?" on multiple occasions. The problem is that they're overall very unsatisfying. The stages that litter each "world" are usually short, maybe ten minutes or less on average, and a few have bosses or "get up to this point" finishing goals. They're just so specifically weird that it's difficult to explain, but they're too generic to be actually interesting. There are on-fire bats at one point, but the bigger baddies are some kind of demon, or maybe a neighborhood stray with some glued-on horns or something. Pac-Man and the Ghostly Adventures stars the single-slice-missing Namco mascot scrambling through missions in multiple-themed worlds, with only a handful of levels in each, and chomping down on copious volumes of ghosts and some beasts that, well, I can't tell WHAT some of them are supposed to be.
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